Serious Games, Game-Based Learning, Training Simulation, Education Technology, XR

Serious Games, Game-Based Learning, Training Simulation, Education Technology, XR

I/ITSEC Serious Games Showcase Planning for Game-Based Training Exhibitors

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Orlando

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FL

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US

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Orange County Convention Center — South Concourse

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-

  • 📍

    Orlando

    ·

    FL

    ·

    US

  • 🌆

    Orange County Convention Center — South Concourse

  • 📅

    -

I/ITSEC Serious Games Showcase with playable demos
Shared serious game stations with observer screens
XR training game exhibit with developer presentation

I/ITSEC Serious Games Showcase with playable demos
Shared serious game stations with observer screens
XR training game exhibit with developer presentation

How should a Serious Games Showcase display be planned for I/ITSEC?

A serious games display should begin with one short playable segment, a clear start point, and an observer view that helps nearby visitors understand the experience. Shared showcase stations or independent demo areas may also need mirrored screens, simple instructions, controllers or headsets, charging access, quick reset, backup content, and room for developer conversations.

OVERVIEW

OVERVIEW

The I/ITSEC Serious Games Showcase & Challenge features finalist games created for training, education, simulation, research, assessment, and real-world skill development. Visitors can experience the games, speak with developers, and compare how different formats support practical learning outcomes.

Before a visitor begins playing, the display should make the learning purpose and starting point easy to understand. Players, waiting visitors, observers, and developers need distinct positions around the station. For complete show and venue planning, review the I/ITSEC 2026 exhibitor planning hub. Teams presenting cyber ranges, role-based wargaming systems, or networked mission exercises can review I/ITSEC Cyber Pavilion planning.

Finalists present within the official SGS&C showcase area and should follow the assigned station guidance. A company planning a separate serious-game, XR, or game-based training exhibit may start with 10x20 booth planning when the layout needs a playable station and external viewing. Local production, equipment delivery, and show-site setup can be reviewed through Orlando trade show booth rental planning.

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Display Size Planning for Serious Games Exhibitors

Display Size Planning for Serious Games Exhibitors

Finalist games are presented within the official SGS&C showcase area. The following configurations apply to sponsors and companies planning separate serious-game, XR, or game-based training exhibits elsewhere at I/ITSEC.

Shared Showcase Demo Station

Shared Showcase Demo Station

Keep a shared station focused on one game, one active player, clear instructions, and a compact observer view. Equipment, cables, literature, and replacement devices need to remain within the assigned footprint.

10x20 Demo and Observer Area

10x20 Demo and Observer Area

A 10x20 booth gives the active player, waiting visitors, external viewing, equipment storage, and developer conversations more separation.

10x10 Focused Serious Game Demo

10x10 Focused Serious Game Demo

Use a 10x10 booth for one PC, mobile, console, or compact XR demonstration with a mirrored display and a small developer discussion point.

20x20 Multi-Title or XR Exhibit

20x20 Multi-Title or XR Exhibit

Move to a 20x20 booth when the exhibit includes several game stations, a controlled XR area, wider observer viewing, technical storage, and a training or deployment meeting zone.

Planning the Flow of an Interactive Training Demo

Planning the Flow of an Interactive Training Demo

Playable training demos should make it clear where the active user begins, where others wait and watch, and how the station resets for the next session. The interactive training demo flow guide explains how to position the user, observer screen, developer, waiting area, and equipment handoff so each experience is easy to enter, follow, and restart.

Display Needs for Serious Games and Playable Training Demos

Display Needs for Serious Games and Playable Training Demos

A serious game display should communicate the learning purpose, make participation easy, and allow non-players to understand the experience without crowding the active station.

Short Playable Experience

Short Playable Experience

Use a limited segment that shows the core task, decision, or learning outcome. Avoid starting visitors at a menu, tutorial, or long narrative sequence.

Mirrored Observer Display

Mirrored Observer Display

Show gameplay, key choices, or results on a screen visible from outside the station. The observer view should remain useful even when the player uses a headset.

Device and Accessory Management

Device and Accessory Management

Assign clear positions for controllers, headphones, headsets, chargers, cleaning supplies, spare devices, and cables so each handoff can happen without searching for equipment.

Reset, Backup, and Developer Discussion

Reset, Backup, and Developer Discussion

Prepare a consistent restart point, recorded walkthrough, screenshots, or a guided explanation. The developer should be able to continue the conversation when the playable version is unavailable.

Event Facts

Event Facts

Game-Based Learning and Training

Game-Based Learning and Training

The Serious Games Showcase & Challenge recognizes games designed for education, training, simulation, assessment, and practical learning outcomes.

Official Showcase Location

Official Showcase Location

The 2026 Serious Games Showcase & Challenge runs November 30–December 3 at Booth 2281 in the I/ITSEC exhibit hall at the OCCC South Concourse.

Industry, Government, and Student Finalists

Industry, Government, and Student Finalists

Finalists come from industry, government, and student teams, with awards recognizing general-audience, government, student-developed, innovation, and XR entries.

Not Sure Which Booth Size You Need?

Not every exhibitor knows whether a 10x20, 20x20, 20x30, or larger booth is the right fit. Circle Exhibit can help review your event goals, product display needs, demo areas, meeting space, storage, budget scope, and setup timeline before you choose a booth size.

Exhibiting Challenges

Exhibiting Challenges

The Playable Segment Takes Too Long

The Playable Segment Takes Too Long

A full training scenario may require more time than an exhibit-floor visitor can give. The station needs one focused segment that demonstrates the learning task without requiring a complete session.

A full training scenario may require more time than an exhibit-floor visitor can give. The station needs one focused segment that demonstrates the learning task without requiring a complete session.

Visitors Do Not Know Where to Begin

Players may arrive without knowing the objective, controls, available time, or expected result. A short instruction panel and clear start state reduce repeated explanations.

Players may arrive without knowing the objective, controls, available time, or expected result. A short instruction panel and clear start state reduce repeated explanations.

Only the Player Can See the Experience

A laptop, headset, or handheld device may hide the game from nearby visitors. A mirrored display helps observers understand the action before deciding to participate.

A laptop, headset, or handheld device may hide the game from nearby visitors. A mirrored display helps observers understand the action before deciding to participate.

Shared Stations Feel Inconsistent

Shared Stations Feel Inconsistent

Different screen sizes, device positions, audio levels, and instructions can make a shared display difficult to navigate. Each station should feel organized even when the games are different.

Different screen sizes, device positions, audio levels, and instructions can make a shared display difficult to navigate. Each station should feel organized even when the games are different.

Controllers and Headsets Create Clutter

Controllers and Headsets Create Clutter

Controllers, headphones, headsets, chargers, cables, and replacement devices need clear storage and reset positions. Loose equipment can slow handoff and make the station look unfinished.

Controllers, headphones, headsets, chargers, cables, and replacement devices need clear storage and reset positions. Loose equipment can slow handoff and make the station look unfinished.

Gameplay Interrupts Developer Conversations

Gameplay Interrupts Developer Conversations

Audio, instructions, and waiting visitors can compete with discussions about learning objectives, research, deployment, or integration. The developer needs a conversation position beside—not inside—the active play area.

Audio, instructions, and waiting visitors can compete with discussions about learning objectives, research, deployment, or integration. The developer needs a conversation position beside—not inside—the active play area.

Preparation Steps

Preparation Steps

1

Choose One Playable Segment

Select a short section that makes the learning objective, key interaction, and result understandable without requiring a complete mission, lesson, or game level.

Select a short section that makes the learning objective, key interaction, and result understandable without requiring a complete mission, lesson, or game level.

2

Make the Starting Point Obvious

Make the Starting Point Obvious

Prepare the game at a consistent start state and show the objective, controls, and expected session length before the player begins.

Prepare the game at a consistent start state and show the objective, controls, and expected session length before the player begins.

3

Plan the Player and Observer Views

Plan the Player and Observer Views

Position the active device for the player and use a mirrored or simplified display for visitors who are waiting, watching, or speaking with the developer.

Position the active device for the player and use a mirrored or simplified display for visitors who are waiting, watching, or speaking with the developer.

4

Rehearse Handoff and Recovery

Rehearse Handoff and Recovery

Test the transition between players, device reset, controller or headset handoff, charging, save-state recovery, and the backup presentation before opening.

Test the transition between players, device reset, controller or headset handoff, charging, save-state recovery, and the backup presentation before opening.

Rental vs Custom Build for Independent Serious Games Exhibits

Rental vs Custom Build for Independent Serious Games Exhibits

Rental Booth for a Focused Game Demo

A rental structure works well for one or two playable stations, mirrored screens, branded instructions, equipment storage, and a compact 10x10 or 10x20 layout.

Custom Build for Multi-Title or XR Training

A custom build becomes more relevant when several games, controlled XR zones, integrated audio, overhead visibility, private meetings, or unusual technical interfaces shape the layout.

Hybrid Booth for Reusable Demo Stations

A reusable rental structure with custom stations, equipment mounts, cable access, graphics, storage, and replacement components can support repeated use across training and education events.

Orlando Show-Site Execution Notes for the Serious Games Showcase

Orlando Show-Site Execution Notes for the Serious Games Showcase

South Concourse and Booth 2281 Setup

South Concourse and Booth 2281 Setup

The official 2026 schedule lists booth and game setup on November 29, followed by the live Showcase at Booth 2281 from November 30–December 3.

Player Rotation and Observer Positioning

Player Rotation and Observer Positioning

Place the active player, waiting visitors, observer screen, and developer position so one station does not block access to the games beside it.

Show-Site Power and Device Coordination

Show-Site Power and Device Coordination

Coordinate screens, computers, consoles, charging equipment, audio, headsets, and cable routes with the assigned station or independent exhibit setup so device testing can begin before the Showcase opens.

Playable and Backup Readiness Check

Playable and Backup Readiness Check

Before opening, test the start state, controls, mirrored display, audio, save-state recovery, device handoff, reset time, and recorded or guided backup presentation.

Serious Games Booth Rental Planning at I/ITSEC

Finalist teams use the official SGS&C showcase stations. Sponsors and companies planning a separate serious-game, XR, or game-based training exhibit can use a rental booth for playable demos, mirrored screens, device charging, storage, visitor waiting space, and developer conversations.

Frequently Asked Questions

Frequently Asked Questions

Frequently Asked Questions

What is the I/ITSEC Serious Games Showcase & Challenge?

It is an I/ITSEC special event where finalist serious games from industry, government, and student developers are demonstrated and evaluated for training, education, innovation, and XR recognition.

What should a serious game demo station include?

What type of game segment works best for an exhibit-floor demo?

Do SGS&C finalists choose a standalone booth size?

Should gameplay be shown on an external screen?

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Related Serious Games Exhibit Planning Resources

Related Serious Games Exhibit Planning Resources

Related Serious Games Exhibit Planning Resources

For sponsors and companies planning independent serious-game, XR, or game-based training exhibits, these resources cover design, production, graphics, equipment coordination, and show-site installation.

For sponsors and companies planning independent serious-game, XR, or game-based training exhibits, these resources cover design, production, graphics, equipment coordination, and show-site installation.

For sponsors and companies planning independent serious-game, XR, or game-based training exhibits, these resources cover design, production, graphics, equipment coordination, and show-site installation.

Serious Games Showcase & Challenge logo
I/ITSEC Serious Games Showcase & Challenge

I/ITSEC Serious Games Showcase & Challenge

Event Time

-

Venue

Orange County Convention Center — South Concourse

Organizer

National Training & Simulation Association (NTSA)

Exhibitor Scale

Official shared showcase area within I/ITSEC for finalist serious games from industry, government, and student teams, plus adjacent opportunities for independent serious-game and XR exhibits.

Audience Type

Training and education leaders, government and defense teams, game developers, researchers, students, learning technology buyers, XR teams, sponsors, and integration partners.

Typical Booth Size

Official shared showcase station for finalists; 10x10, 10x20, and 20x20 layouts for sponsors and independent serious-game, XR, or game-based training exhibits.

Related Case Studies

Related Case Studies

Related Case Studies